Texture Coordinates
 
 
- S,T coordinates must be corrected for perspective projection
- 
- In triangle function, vertex x, y, z are in window coordinates and have already been corrected
 
- Correcting for perspective projection is easy, just divide by W
- 
- Snew = Sold / W
- Tnew = Told / W 
 
- Perspective projection correction will alter how S,T are computed incrementally in triangle rasterizer