library ieee; use ieee.std_logic_1164.all; entity entname is end entity entname; architecture rtl of entname is -- code from book subtype state_type is std_ulogic_vector(3 downto 0); constant s0 : state_type := "0001"; constant s1 : state_type := "0010"; constant s2 : state_type := "0100"; constant s3 : state_type := "1000"; -- end code from book signal state, next_state : state_type; signal con1, con2, con3 : std_ulogic; signal out1, out2 : std_ulogic; signal clk, reset : std_ulogic; begin state_logic : process (state, con1, con2, con3) is begin case state is when s0 => out1 <= '0'; out2 <= '0'; next_state <= s1; when s1 => out1 <= '1'; if con1 = '1' then next_state <= s2; else next_state <= s1; end if; when s2 => out2 <= '1'; next_state <= s3; when s3 => if con2 = '0' then next_state <= s3; elsif con3 = '0' then out1 <= '0'; next_state <= s2; else next_state <= s1; end if; when others => null; end case; end process state_logic; state_register : process (clk, reset) is begin if reset = '0' then state <= s0; elsif rising_edge(clk) then state <= next_state; end if; end process state_register; clk_gen : process is begin clk <= '0', '1' after 10 ns; wait for 20 ns; end process clk_gen; reset <= '0', '1' after 40 ns; con1 <= '0', '1' after 100 ns, '0' after 120 ns; con2 <= '0', '1' after 160 ns; con3 <= '0', '1' after 220 ns; end architecture rtl;